I started out making small games in Unity at 10, and writing code turned into a habit I never dropped. These days I'm a full-stack engineer at CanaryCoders, a small studio on Lanzarote, working on everything from the apps people use to the servers behind them.
What I do at work
A small studio means a bit of everything: designing screens, writing APIs, shipping to the App Store and keeping the servers happy. I've helped build CanaryPulse, a platform for discovering the Canary Islands, along with a training app for dinghy sailors and an interactive map for Club La Santa.
I also work on the tools we use ourselves, like our own analytics and the AI gateway our products run on. I like working close to the people who use what I make, and I care a lot about how an app feels.
What I do after work
More software, mostly for the desktop and mostly in Rust. I wanted a keyboard-first browser, so I built Lynk. I wanted a Linux desktop that looked the way I pictured it, so I wrote a shell for it. The games never fully left either, which is why there's a playable snake on the home page.
How I work
A MacBook that never sleeps acts as my server: every repo lives on it, and usually five to ten coding agents are working on it at once. My part is deciding what gets built, designing it, and judging whether the result is good enough to ship.